Stardew Engine
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XMLUIGameLayerOptions Struct Reference

#include <XMLUIGameLayer.h>

Collaboration diagram for XMLUIGameLayerOptions:

Data Fields

DrawContextpDc
 draw context (should really just be globally accessible: TODO: fix)
 
const char * xmlPath
 path to xml file defining the UI
 
bool bLoadImmediately
 eg, when XMLUIGameLayer_Get is called, do we load the xml file?
 

Field Documentation

◆ bLoadImmediately

bool XMLUIGameLayerOptions::bLoadImmediately

eg, when XMLUIGameLayer_Get is called, do we load the xml file?

◆ pDc

DrawContext* XMLUIGameLayerOptions::pDc

draw context (should really just be globally accessible: TODO: fix)

◆ xmlPath

const char* XMLUIGameLayerOptions::xmlPath

path to xml file defining the UI


The documentation for this struct was generated from the following file: