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Stardew Engine
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Go to the source code of this file.
Macros | |
| #define | VECTOR(a) a* |
Typedefs | |
| typedef struct _AtlasSprite | AtlasSprite |
Functions | |
| void | OutputSpriteVerticesBase (AtlasSprite *pSprite, VECTOR(Worldspace2DVert) *pOutVert, VECTOR(VertIndexT) *pOutInd, VertIndexT *pNextIndex, vec2 tlPos, vec2 brPos) |
| #define VECTOR | ( | a | ) | a* |
| typedef struct _AtlasSprite AtlasSprite |
| void OutputSpriteVerticesBase | ( | AtlasSprite * | pSprite, |
| VECTOR(Worldspace2DVert) * | pOutVert, | ||
| VECTOR(VertIndexT) * | pOutInd, | ||
| VertIndexT * | pNextIndex, | ||
| vec2 | tlPos, | ||
| vec2 | brPos | ||
| ) |