Stardew Engine
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Game2DVertexOutputHelpers.h File Reference
#include <cglm/cglm.h>
#include "DrawContext.h"
Include dependency graph for Game2DVertexOutputHelpers.h:
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Go to the source code of this file.

Macros

#define VECTOR(a)   a*
 

Typedefs

typedef struct _AtlasSprite AtlasSprite
 

Functions

void OutputSpriteVerticesBase (AtlasSprite *pSprite, VECTOR(Worldspace2DVert) *pOutVert, VECTOR(VertIndexT) *pOutInd, VertIndexT *pNextIndex, vec2 tlPos, vec2 brPos)
 

Macro Definition Documentation

◆ VECTOR

#define VECTOR (   a)    a*

Typedef Documentation

◆ AtlasSprite

typedef struct _AtlasSprite AtlasSprite

Function Documentation

◆ OutputSpriteVerticesBase()

void OutputSpriteVerticesBase ( AtlasSprite pSprite,
VECTOR(Worldspace2DVert) *  pOutVert,
VECTOR(VertIndexT) *  pOutInd,
VertIndexT pNextIndex,
vec2  tlPos,
vec2  brPos 
)