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Stardew Engine
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#include "TextButtonWidget.h"#include "Widget.h"#include "XMLUIGameLayer.h"#include <string.h>#include <stdlib.h>#include <stdio.h>#include "Atlas.h"#include "AssertLib.h"#include "TextWidget.h"#include "BackgroundBoxWidget.h"#include "RootWidget.h"#include "Scripting.h"#include "DataNode.h"
Data Structures | |
| struct | TextButtonWidgetData |
Enumerations | |
| enum | ButtonType { BT_FireOnRelease , BT_FireOnDown } |
Functions | |
| HWidget | TextButtonWidgetNew (HWidget hParent, struct DataNode *pDataNode, struct XMLUIData *pUILayerData) |
| Create a new button that displays a string of text. | |
| enum ButtonType |