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TextButtonWidget.c File Reference
#include "TextButtonWidget.h"
#include "Widget.h"
#include "XMLUIGameLayer.h"
#include <string.h>
#include <stdlib.h>
#include <stdio.h>
#include "Atlas.h"
#include "AssertLib.h"
#include "TextWidget.h"
#include "BackgroundBoxWidget.h"
#include "RootWidget.h"
#include "Scripting.h"
#include "DataNode.h"
Include dependency graph for TextButtonWidget.c:

Data Structures

struct  TextButtonWidgetData
 

Enumerations

enum  ButtonType { BT_FireOnRelease , BT_FireOnDown }
 

Functions

HWidget TextButtonWidgetNew (HWidget hParent, struct DataNode *pDataNode, struct XMLUIData *pUILayerData)
 Create a new button that displays a string of text.
 

Enumeration Type Documentation

◆ ButtonType

enum ButtonType
Enumerator
BT_FireOnRelease 
BT_FireOnDown 

Function Documentation

◆ TextButtonWidgetNew()

HWidget TextButtonWidgetNew ( HWidget  hParent,
struct DataNode pXMLNode,
struct XMLUIData pUILayerData 
)

Create a new button that displays a string of text.

Parameters
hParent
pXMLNode
pUILayerData
Returns