Stardew Engine
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XMLUIData Struct Reference

#include <XMLUIGameLayer.h>

Collaboration diagram for XMLUIData:

Public Member Functions

 VECTOR (WidgetVertex) pWidgetVertices
 
 VECTOR (struct WidgetChildrenChangeRequest) pChildrenChangeRequests
 

Data Fields

HWidget rootWidget
 
char xmlFilePath [XML_UI_MAX_PATH]
 
const char * xmlData
 
bool bLoaded
 
hAtlas atlas
 
HUIVertexBuffer hVertexBuffer
 
int hViewModel
 
HWidget focusedWidgets [MAX_FOCUSED_WIDGETS]
 
int nFocusedWidgets
 
struct SDTimerPool timerPool
 
struct AxisBinding gMouseX
 
struct AxisBinding gMouseY
 
struct ButtonBinding gMouseBtnLeft
 

Member Function Documentation

◆ VECTOR() [1/2]

XMLUIData::VECTOR ( struct WidgetChildrenChangeRequest  )

◆ VECTOR() [2/2]

XMLUIData::VECTOR ( WidgetVertex  )

Field Documentation

◆ atlas

hAtlas XMLUIData::atlas

◆ bLoaded

bool XMLUIData::bLoaded

◆ focusedWidgets

HWidget XMLUIData::focusedWidgets[MAX_FOCUSED_WIDGETS]

◆ gMouseBtnLeft

struct ButtonBinding XMLUIData::gMouseBtnLeft

◆ gMouseX

struct AxisBinding XMLUIData::gMouseX

◆ gMouseY

struct AxisBinding XMLUIData::gMouseY

◆ hVertexBuffer

HUIVertexBuffer XMLUIData::hVertexBuffer

◆ hViewModel

int XMLUIData::hViewModel

◆ nFocusedWidgets

int XMLUIData::nFocusedWidgets

◆ rootWidget

HWidget XMLUIData::rootWidget

◆ timerPool

struct SDTimerPool XMLUIData::timerPool

◆ xmlData

const char* XMLUIData::xmlData

◆ xmlFilePath

char XMLUIData::xmlFilePath[XML_UI_MAX_PATH]

The documentation for this struct was generated from the following file: