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Stardew Engine
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Functions | |
| void | WfDeSerializeDebrisFieldEntity (struct BinarySerializer *bs, struct Entity2D *pOutEnt, struct GameLayer2DData *pData) |
| void | WfSerializeDebrisFieldEntity (struct BinarySerializer *bs, struct Entity2D *pInEnt, struct GameLayer2DData *pData) |
| void WfDeSerializeDebrisFieldEntity | ( | struct BinarySerializer * | bs, |
| struct Entity2D * | pOutEnt, | ||
| struct GameLayer2DData * | pData | ||
| ) |
| void WfSerializeDebrisFieldEntity | ( | struct BinarySerializer * | bs, |
| struct Entity2D * | pInEnt, | ||
| struct GameLayer2DData * | pData | ||
| ) |