Stardew Engine
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WfGameLayerData.h
Go to the documentation of this file.
1#ifndef WFGAMELAYERDATA_H
2#define WFGAMELAYERDATA_H
3
4#include "WfSprites.h"
5
6struct GameLayer2DData;
7
8/*
9 Custom per Game2DLayer data used by the game
10 - Sprites
11*/
19
20void WfInitGameLayerData(struct GameLayer2DData* pGameLayerData, struct WfGameLayerData* pOutData);
21
22#endif
void WfInitGameLayerData(struct GameLayer2DData *pGameLayerData, struct WfGameLayerData *pOutData)
Definition WfGameLayerData.c:4
Definition GameFrameworkEvent.c:14
Definition Game2DLayer.h:92
Definition WfGameLayerData.h:13
struct GameFrameworkEventListener * SettingsPushedEventListener
Definition WfGameLayerData.h:16
struct WfSprites sprites
Definition WfGameLayerData.h:14
struct GameFrameworkEventListener * HUDPushedEventListener
Definition WfGameLayerData.h:15
Definition WfSprites.h:20