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Stardew Engine
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#include <WfGameLayerData.h>

Data Fields | |
| struct WfSprites | sprites |
| struct GameFrameworkEventListener * | HUDPushedEventListener |
| struct GameFrameworkEventListener * | SettingsPushedEventListener |
| struct GameFrameworkEventListener* WfGameLayerData::HUDPushedEventListener |
| struct GameFrameworkEventListener* WfGameLayerData::SettingsPushedEventListener |
| struct WfSprites WfGameLayerData::sprites |