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Stardew Engine
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#include "WfItem.h"#include "DynArray.h"#include "AssertLib.h"#include "Scripting.h"#include <stdlib.h>#include "lua.h"#include <lualib.h>#include "WfBasicAxe.h"#include "WfBasicBow.h"#include "WfBasicFishingRod.h"#include "WfBasicHoe.h"#include "WfBasicPickaxe.h"#include "WfBasicScythe.h"#include "WfBasicSword.h"
Functions | |
| void | WfAddItemDef (struct WfItemDef *pDef) |
| void | WfAddBuiltinItems () |
| int | l_GetItemUISpriteName (lua_State *L) |
| void | WfRegisterItemScriptFunctions () |
| const struct WfItemDef * | WfGetItemDef (int itemIndex) |
| int l_GetItemUISpriteName | ( | lua_State * | L | ) |
| void WfAddBuiltinItems | ( | ) |
| void WfAddItemDef | ( | struct WfItemDef * | pDef | ) |
| const struct WfItemDef * WfGetItemDef | ( | int | itemIndex | ) |
| void WfRegisterItemScriptFunctions | ( | ) |