Stardew Engine
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WfItem.c File Reference
#include "WfItem.h"
#include "DynArray.h"
#include "AssertLib.h"
#include "Scripting.h"
#include <stdlib.h>
#include "lua.h"
#include <lualib.h>
#include "WfBasicAxe.h"
#include "WfBasicBow.h"
#include "WfBasicFishingRod.h"
#include "WfBasicHoe.h"
#include "WfBasicPickaxe.h"
#include "WfBasicScythe.h"
#include "WfBasicSword.h"
Include dependency graph for WfItem.c:

Functions

void WfAddItemDef (struct WfItemDef *pDef)
 
void WfAddBuiltinItems ()
 
int l_GetItemUISpriteName (lua_State *L)
 
void WfRegisterItemScriptFunctions ()
 
const struct WfItemDefWfGetItemDef (int itemIndex)
 

Function Documentation

◆ l_GetItemUISpriteName()

int l_GetItemUISpriteName ( lua_State L)

◆ WfAddBuiltinItems()

void WfAddBuiltinItems ( )

◆ WfAddItemDef()

void WfAddItemDef ( struct WfItemDef pDef)

◆ WfGetItemDef()

const struct WfItemDef * WfGetItemDef ( int  itemIndex)

◆ WfRegisterItemScriptFunctions()

void WfRegisterItemScriptFunctions ( )