Stardew Engine
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WfLog.c File Reference
#include "WfLog.h"
#include "BinarySerializer.h"
#include "Entities.h"
#include "Game2DLayer.h"
Include dependency graph for WfLog.c:

Functions

void WfDeSerializeLogEntity (struct BinarySerializer *bs, struct Entity2D *pOutEnt, struct GameLayer2DData *pData)
 
void WfSerializeLogEntity (struct BinarySerializer *bs, struct Entity2D *pInEnt, struct GameLayer2DData *pData)
 

Function Documentation

◆ WfDeSerializeLogEntity()

void WfDeSerializeLogEntity ( struct BinarySerializer bs,
struct Entity2D pOutEnt,
struct GameLayer2DData pData 
)

◆ WfSerializeLogEntity()

void WfSerializeLogEntity ( struct BinarySerializer bs,
struct Entity2D pInEnt,
struct GameLayer2DData pData 
)