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Stardew Engine
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#include "WfNetwork.h"#include "Game2DLayer.h"#include "Game2DLayerNetwork.h"#include "BinarySerializer.h"#include "WfPersistantGameData.h"#include "Network.h"#include "Log.h"#include "AssertLib.h"#include "WfWorld.h"#include <string.h>
Functions | |
| void | WfNetworkInit (struct GameLayer2DData *pLayer) |
| callbacks for Game2DLayer networking | |
| void WfNetworkInit | ( | struct GameLayer2DData * | pLayer | ) |
callbacks for Game2DLayer networking
| pLayer |