Stardew Engine
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WfPersistantGameData.c File Reference
#include "WfPersistantGameData.h"
#include "DynArray.h"
#include "WfItem.h"
#include "BinarySerializer.h"
#include "AssertLib.h"
#include <string.h>
Include dependency graph for WfPersistantGameData.c:

Functions

int WfGetNumNetworkPlayerPersistentDataSlots ()
 
void WfSetNumNetworkPlayerPersistentDataSlots (int num)
 
struct WfPersistantDataWfGetLocalPlayerPersistantGameData ()
 
struct WfPersistantDataWfGetNetworkPlayerPersistantGameData (int playerNum)
 
void WfPersistantDataInit ()
 
void WfLoadPersistantDataFileV1 (struct BinarySerializer *pBS, struct WfPersistantData *pData)
 
void WfLoadPersistantDataFileInternal (struct BinarySerializer *pBS, struct WfPersistantData *pData)
 
void WfLoadPersistantDataFile (const char *path)
 
void WfSavePersistantDataFileInternal (struct BinarySerializer *pBS, struct WfPersistantData *pGameData)
 
void WfSavePersistantDataFile (const char *path)
 
void WfNewSavePersistantData ()
 
struct WfInventoryWfGetInventory ()
 
struct WfInventoryWfGetNetworkPlayersInventory (int player)
 
struct WfPlayerPreferencesWfGetPreferences ()
 

Function Documentation

◆ WfGetInventory()

struct WfInventory * WfGetInventory ( )

◆ WfGetLocalPlayerPersistantGameData()

struct WfPersistantData * WfGetLocalPlayerPersistantGameData ( )

◆ WfGetNetworkPlayerPersistantGameData()

struct WfPersistantData * WfGetNetworkPlayerPersistantGameData ( int  playerNum)

◆ WfGetNetworkPlayersInventory()

struct WfInventory * WfGetNetworkPlayersInventory ( int  player)

◆ WfGetNumNetworkPlayerPersistentDataSlots()

int WfGetNumNetworkPlayerPersistentDataSlots ( )

◆ WfGetPreferences()

struct WfPlayerPreferences * WfGetPreferences ( )

◆ WfLoadPersistantDataFile()

void WfLoadPersistantDataFile ( const char *  path)

◆ WfLoadPersistantDataFileInternal()

void WfLoadPersistantDataFileInternal ( struct BinarySerializer pBS,
struct WfPersistantData pData 
)

◆ WfLoadPersistantDataFileV1()

void WfLoadPersistantDataFileV1 ( struct BinarySerializer pBS,
struct WfPersistantData pData 
)

◆ WfNewSavePersistantData()

void WfNewSavePersistantData ( )

◆ WfPersistantDataInit()

void WfPersistantDataInit ( )

◆ WfSavePersistantDataFile()

void WfSavePersistantDataFile ( const char *  path)

◆ WfSavePersistantDataFileInternal()

void WfSavePersistantDataFileInternal ( struct BinarySerializer pBS,
struct WfPersistantData pGameData 
)

◆ WfSetNumNetworkPlayerPersistentDataSlots()

void WfSetNumNetworkPlayerPersistentDataSlots ( int  num)