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Stardew Engine
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An entity component tagged union - there are a fixed number built into the engine. More...
#include <Entities.h>

Data Fields | ||
| enum ComponentType | type | |
| union { | ||
| struct Sprite sprite | ||
| struct StaticCollider staticCollider | ||
| struct DynamicCollider dynamicCollider | ||
| struct TextSprite textSprite | ||
| struct AnimatedSprite spriteAnimator | ||
| } | data | |
An entity component tagged union - there are a fixed number built into the engine.
| union { ... } Component2D::data |
| struct DynamicCollider Component2D::dynamicCollider |
| struct Sprite Component2D::sprite |
| struct AnimatedSprite Component2D::spriteAnimator |
| struct StaticCollider Component2D::staticCollider |
| struct TextSprite Component2D::textSprite |
| enum ComponentType Component2D::type |