Stardew Engine
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WfPlayerEntData Struct Reference

#include <WfPlayer.h>

Collaboration diagram for WfPlayerEntData:

Data Fields

vec2 groundColliderCenter2EntTransform
 
struct ButtonBinding moveUpBinding
 
struct ButtonBinding moveDownBinding
 
struct ButtonBinding moveLeftBinding
 
struct ButtonBinding moveRightBinding
 
struct ButtonBinding nextItemBinding
 
struct ButtonBinding prevItemBinding
 
struct ButtonBinding mainActionBinding
 
struct ButtonBinding settingsMenuBinding
 
struct ActiveInputBindingsMask playerControlsMask
 
float metersPerSecondWalkSpeedBase
 
float speedMultiplier
 
u8 movementBits
 
struct WfAnimationSet animationSet
 
enum WfDirection directionFacing
 
enum WfPlayerState state
 
struct { 
 
   vec2   netPlayerSpawnAtPos 
 
   int   netPlayerSlot 
 
createNetPlayerOnInitArgs 
 
int networkPlayerNum
 
u32 bMovingLastFrame: 1
 
u32 bNetworkControlled: 1
 
enum WfActionAnimation actionAnimation
 

Field Documentation

◆ actionAnimation

enum WfActionAnimation WfPlayerEntData::actionAnimation

◆ animationSet

struct WfAnimationSet WfPlayerEntData::animationSet

◆ bMovingLastFrame

u32 WfPlayerEntData::bMovingLastFrame

◆ bNetworkControlled

u32 WfPlayerEntData::bNetworkControlled

◆ [struct]

struct { ... } WfPlayerEntData::createNetPlayerOnInitArgs

◆ directionFacing

enum WfDirection WfPlayerEntData::directionFacing

◆ groundColliderCenter2EntTransform

vec2 WfPlayerEntData::groundColliderCenter2EntTransform

◆ mainActionBinding

struct ButtonBinding WfPlayerEntData::mainActionBinding

◆ metersPerSecondWalkSpeedBase

float WfPlayerEntData::metersPerSecondWalkSpeedBase

◆ moveDownBinding

struct ButtonBinding WfPlayerEntData::moveDownBinding

◆ moveLeftBinding

struct ButtonBinding WfPlayerEntData::moveLeftBinding

◆ movementBits

u8 WfPlayerEntData::movementBits

◆ moveRightBinding

struct ButtonBinding WfPlayerEntData::moveRightBinding

◆ moveUpBinding

struct ButtonBinding WfPlayerEntData::moveUpBinding

◆ netPlayerSlot

int WfPlayerEntData::netPlayerSlot

◆ netPlayerSpawnAtPos

vec2 WfPlayerEntData::netPlayerSpawnAtPos

◆ networkPlayerNum

int WfPlayerEntData::networkPlayerNum

◆ nextItemBinding

struct ButtonBinding WfPlayerEntData::nextItemBinding

◆ playerControlsMask

struct ActiveInputBindingsMask WfPlayerEntData::playerControlsMask

◆ prevItemBinding

struct ButtonBinding WfPlayerEntData::prevItemBinding

◆ settingsMenuBinding

struct ButtonBinding WfPlayerEntData::settingsMenuBinding

◆ speedMultiplier

float WfPlayerEntData::speedMultiplier

◆ state

enum WfPlayerState WfPlayerEntData::state

The documentation for this struct was generated from the following file: