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Stardew Engine
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#include "InputContext.h"

Go to the source code of this file.
Data Structures | |
| struct | FreeLookCameraModeControls |
Functions | |
| void | FreeLookMode2DInput (struct GameFrameworkLayer *pLayer, InputContext *context) |
| void | BindFreeLookControls (InputContext *inputContext, struct GameLayer2DData *pData) |
Variables | |
| float | gDebugWSX |
| float | gDebugWSY |
| void BindFreeLookControls | ( | InputContext * | inputContext, |
| struct GameLayer2DData * | pData | ||
| ) |
| void FreeLookMode2DInput | ( | struct GameFrameworkLayer * | pLayer, |
| InputContext * | context | ||
| ) |
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extern |
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extern |