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Stardew Engine
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#include "RadioButtonWidget.h"#include "Widget.h"#include "XMLUIGameLayer.h"#include <string.h>#include <stdlib.h>#include <stdio.h>#include "Atlas.h"#include "AssertLib.h"#include "TextWidget.h"#include "StaticWidget.h"#include "RadioGroupWidget.h"#include "DataNode.h"#include "Log.h"
Data Structures | |
| struct | RadioButtonData |
Macros | |
| #define | max(a, b) (a>b?a:b) |
Enumerations | |
| enum | RadioBtnPlacement { RBP_Left , RBP_Right , RBP_Above , RBP_Below } |
Functions | |
| HWidget | RadioButtonWidgetNew (HWidget hParent, struct DataNode *pDataNode, struct XMLUIData *pUILayerData) |
| void | RadioButton_SetSelected (HWidget hRadioButton, bool bSelected) |
| enum RadioBtnPlacement |
| void RadioButton_SetSelected | ( | HWidget | hRadioButton, |
| bool | bSelected | ||
| ) |