Stardew Engine
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WfTree.c File Reference
#include "WfTree.h"
#include "BinarySerializer.h"
#include "Entities.h"
#include "Game2DLayer.h"
#include "Components.h"
#include "Atlas.h"
#include "WfGameLayerData.h"
#include "WfEntities.h"
Include dependency graph for WfTree.c:

Data Structures

struct  WfTreeEntityData
 

Functions

void WfDeSerializeTreeEntity (struct BinarySerializer *bs, struct Entity2D *pOutEnt, struct GameLayer2DData *pData)
 
void WfSerializeTreeEntity (struct BinarySerializer *bs, struct Entity2D *pInEnt, struct GameLayer2DData *pData)
 
HEntity2D WfAddTreeBasedAt (float x, float y, struct WfTreeDef *def, struct GameLayer2DData *pGameLayerData)
 

Function Documentation

◆ WfAddTreeBasedAt()

HEntity2D WfAddTreeBasedAt ( float  x,
float  y,
struct WfTreeDef def,
struct GameLayer2DData pGameLayerData 
)

◆ WfDeSerializeTreeEntity()

void WfDeSerializeTreeEntity ( struct BinarySerializer bs,
struct Entity2D pOutEnt,
struct GameLayer2DData pData 
)

◆ WfSerializeTreeEntity()

void WfSerializeTreeEntity ( struct BinarySerializer bs,
struct Entity2D pInEnt,
struct GameLayer2DData pData 
)