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Stardew Engine
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#include "WfTree.h"#include "BinarySerializer.h"#include "Entities.h"#include "Game2DLayer.h"#include "Components.h"#include "Atlas.h"#include "WfGameLayerData.h"#include "WfEntities.h"
Data Structures | |
| struct | WfTreeEntityData |
Functions | |
| void | WfDeSerializeTreeEntity (struct BinarySerializer *bs, struct Entity2D *pOutEnt, struct GameLayer2DData *pData) |
| void | WfSerializeTreeEntity (struct BinarySerializer *bs, struct Entity2D *pInEnt, struct GameLayer2DData *pData) |
| HEntity2D | WfAddTreeBasedAt (float x, float y, struct WfTreeDef *def, struct GameLayer2DData *pGameLayerData) |
| HEntity2D WfAddTreeBasedAt | ( | float | x, |
| float | y, | ||
| struct WfTreeDef * | def, | ||
| struct GameLayer2DData * | pGameLayerData | ||
| ) |
| void WfDeSerializeTreeEntity | ( | struct BinarySerializer * | bs, |
| struct Entity2D * | pOutEnt, | ||
| struct GameLayer2DData * | pData | ||
| ) |
| void WfSerializeTreeEntity | ( | struct BinarySerializer * | bs, |
| struct Entity2D * | pInEnt, | ||
| struct GameLayer2DData * | pData | ||
| ) |