void Co_Entity2DUpdatePostPhysicsFn(struct Entity2D *pEnt, struct GameFrameworkLayer *pLayer, float deltaT)
Definition Components.c:75
void Co_UpdateComponents(struct Entity2D *pEnt, struct GameFrameworkLayer *pLayer, float deltaT)
Definition Components.c:53
void Co_DrawComponents(struct Entity2D *entity, struct GameFrameworkLayer *pLayer, struct Transform2D *pCam, VECTOR(Worldspace2DVert) *outVerts, VECTOR(VertIndexT) *outIndices, VertIndexT *pNextIndex)
Definition Components.c:124
void Co_InputComponents(struct Entity2D *pEnt, struct GameFrameworkLayer *pLayer, InputContext *context)
Definition Components.c:80
u32 VertIndexT
Definition DrawContext.h:52
Definition DrawContext.h:13