Stardew Engine
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main.c File Reference
#include "main.h"
#include "GameFramework.h"
#include <string.h>
#include "Game2DLayer.h"
#include "XMLUIGameLayer.h"
#include "DynArray.h"
#include "Entities.h"
#include "EntityQuadTree.h"
#include "WfEntities.h"
#include "Physics2D.h"
#include "WfInit.h"
#include "Random.h"
#include "WfGameLayerData.h"
#include "WfGameLayer.h"
#include "WfWorld.h"
#include "WfGame.h"
#include "WfItem.h"
#include "WfUI.h"
#include "WfScriptFunctions.h"
#include "ANSIColourCodes.h"
#include "Log.h"
#include "WfVersion.h"
Include dependency graph for main.c:

Data Structures

struct  CmdLineArgs
 

Enumerations

enum  WfExeMode { NormalGame , CreatePersistantDataFile }
 

Functions

void WfPrintVersion ()
 
void WfEngineInit ()
 
void GameInit (InputContext *pIC, DrawContext *pDC)
 
struct CmdLineArgs ParseCmdLineArgs (int argc, char **argv)
 
int main (int argc, char **argv)
 

Enumeration Type Documentation

◆ WfExeMode

enum WfExeMode
Enumerator
NormalGame 
CreatePersistantDataFile 

Function Documentation

◆ GameInit()

void GameInit ( InputContext pIC,
DrawContext pDC 
)

◆ main()

int main ( int  argc,
char **  argv 
)

◆ ParseCmdLineArgs()

struct CmdLineArgs ParseCmdLineArgs ( int  argc,
char **  argv 
)

◆ WfEngineInit()

void WfEngineInit ( )

◆ WfPrintVersion()

void WfPrintVersion ( )