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Stardew Engine
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#include "main.h"#include "GameFramework.h"#include <string.h>#include "Game2DLayer.h"#include "XMLUIGameLayer.h"#include "DynArray.h"#include "Entities.h"#include "EntityQuadTree.h"#include "WfEntities.h"#include "Physics2D.h"#include "WfInit.h"#include "Random.h"#include "WfGameLayerData.h"#include "WfGameLayer.h"#include "WfWorld.h"#include "WfGame.h"#include "WfItem.h"#include "WfUI.h"#include "WfScriptFunctions.h"#include "ANSIColourCodes.h"#include "Log.h"#include "WfVersion.h"
Data Structures | |
| struct | CmdLineArgs |
Enumerations | |
| enum | WfExeMode { NormalGame , CreatePersistantDataFile } |
Functions | |
| void | WfPrintVersion () |
| void | WfEngineInit () |
| void | GameInit (InputContext *pIC, DrawContext *pDC) |
| struct CmdLineArgs | ParseCmdLineArgs (int argc, char **argv) |
| int | main (int argc, char **argv) |
| enum WfExeMode |
| void GameInit | ( | InputContext * | pIC, |
| DrawContext * | pDC | ||
| ) |
| int main | ( | int | argc, |
| char ** | argv | ||
| ) |
| struct CmdLineArgs ParseCmdLineArgs | ( | int | argc, |
| char ** | argv | ||
| ) |
| void WfEngineInit | ( | ) |
| void WfPrintVersion | ( | ) |