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Stardew Engine
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#include "CanvasWidget.h"#include "Widget.h"#include "DataNode.h"#include "XMLUIGameLayer.h"#include <string.h>#include <stdlib.h>#include <stdio.h>#include "Atlas.h"#include "AssertLib.h"#include "RootWidget.h"#include "Geometry.h"#include "WidgetVertexOutputHelpers.h"#include "FloatingPointLib.h"
Functions | |
| void | GetClipRegion (GeomRect rect, struct UIWidget *pWidget) |
| void * | CanvasWidget_OnOutputVerts (struct UIWidget *pWidget, VECTOR(WidgetVertex) pOutVerts) |
| HWidget | CanvasWidgetNew (HWidget hParent, struct DataNode *pDataNode, struct XMLUIData *pUILayerData) |
| void * CanvasWidget_OnOutputVerts | ( | struct UIWidget * | pWidget, |
| VECTOR(WidgetVertex) | pOutVerts | ||
| ) |
| HWidget CanvasWidgetNew | ( | HWidget | hParent, |
| struct DataNode * | pDataNode, | ||
| struct XMLUIData * | pUILayerData | ||
| ) |