#include "DynArray.h"
#include "DrawContext.h"
Go to the source code of this file.
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| void | Co_InitComponents (struct Entity2D *entity, struct GameFrameworkLayer *pLayer) |
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| void | Co_UpdateComponents (struct Entity2D *pEnt, struct GameFrameworkLayer *pLayer, float deltaT) |
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| void | Co_Entity2DUpdatePostPhysicsFn (struct Entity2D *pEnt, struct GameFrameworkLayer *pLayer, float deltaT) |
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| void | Co_InputComponents (struct Entity2D *pEnt, struct GameFrameworkLayer *pLayer, InputContext *context) |
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| void | Co_DestroyComponents (struct Entity2D *entity) |
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| void | Co_DrawComponents (struct Entity2D *entity, struct GameFrameworkLayer *pLayer, struct Transform2D *pCam, VECTOR(Worldspace2DVert) *outVerts, VECTOR(VertIndexT) *outIndices, VertIndexT *pNextIndex) |
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◆ InputContext
◆ Co_DestroyComponents()
| void Co_DestroyComponents |
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struct Entity2D * |
entity | ) |
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◆ Co_DrawComponents()
◆ Co_Entity2DUpdatePostPhysicsFn()
◆ Co_InitComponents()
◆ Co_InputComponents()
◆ Co_UpdateComponents()