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Stardew Engine
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#include "WfExit.h"#include "Entities.h"#include "GameFramework.h"#include "Game2DLayer.h"#include "BinarySerializer.h"#include "ObjectPool.h"#include "Components.h"#include "WfEntities.h"#include "WfWorld.h"#include "WfUI.h"#include "Log.h"
Data Structures | |
| struct | WfExitEntityData |
Functions | |
| void | WfInitExit () |
| void | WfOnExitSensorOverlapBegin (struct GameFrameworkLayer *pLayer, HEntity2D hOverlappingEntity, HEntity2D thisSensorEntity) |
| void | WfDeSerializeExitEntityV1 (struct BinarySerializer *bs, struct Entity2D *pOutEnt, struct GameLayer2DData *pData) |
| void | WfDeSerializeExitEntity (struct BinarySerializer *bs, struct Entity2D *pOutEnt, struct GameLayer2DData *pData) |
| void | WfSerializeExitEntity (struct BinarySerializer *bs, struct Entity2D *pInEnt, struct GameLayer2DData *pData) |
| void WfDeSerializeExitEntity | ( | struct BinarySerializer * | bs, |
| struct Entity2D * | pOutEnt, | ||
| struct GameLayer2DData * | pData | ||
| ) |
| void WfDeSerializeExitEntityV1 | ( | struct BinarySerializer * | bs, |
| struct Entity2D * | pOutEnt, | ||
| struct GameLayer2DData * | pData | ||
| ) |
| void WfInitExit | ( | ) |
| void WfOnExitSensorOverlapBegin | ( | struct GameFrameworkLayer * | pLayer, |
| HEntity2D | hOverlappingEntity, | ||
| HEntity2D | thisSensorEntity | ||
| ) |
| void WfSerializeExitEntity | ( | struct BinarySerializer * | bs, |
| struct Entity2D * | pInEnt, | ||
| struct GameLayer2DData * | pData | ||
| ) |