#include "DrawContext.h"
#include "DynArray.h"
Go to the source code of this file.
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| void | SpriteComp_OnInit (struct Entity2D *pEnt, struct GameFrameworkLayer *pLayer, float deltaT) |
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| void | SpriteComp_Update (struct Entity2D *pEnt, struct GameFrameworkLayer *pLayer, float deltaT) |
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| void | SpriteComp_UpdatePostPhysics (struct Entity2D *pEnt, struct GameFrameworkLayer *pLayer, float deltaT) |
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| void | SpriteComp_Draw (struct Sprite *pSpriteComp, struct Entity2D *pEnt, struct GameFrameworkLayer *pLayer, struct Transform2D *pCam, VECTOR(Worldspace2DVert) *outVerts, VECTOR(VertIndexT) *outIndices, VertIndexT *pNextIndex) |
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| void | SpriteComp_Input (struct Entity2D *pEnt, struct GameFrameworkLayer *pLayer, InputContext *context) |
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| void | SpriteComp_OnDestroy (struct Entity2D *pEnt) |
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| void | SpriteComp_GetBoundingBox (struct Entity2D *pEnt, struct Sprite *pSpriteComp, struct GameFrameworkLayer *pLayer, vec2 outTL, vec2 outBR) |
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◆ InputContext
◆ SpriteComp_Draw()
◆ SpriteComp_GetBoundingBox()
◆ SpriteComp_Input()
◆ SpriteComp_OnDestroy()
| void SpriteComp_OnDestroy |
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struct Entity2D * |
pEnt | ) |
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◆ SpriteComp_OnInit()
◆ SpriteComp_Update()
◆ SpriteComp_UpdatePostPhysics()