u32 VertIndexT
Definition DrawContext.h:52
vec2 vec2 struct Entity2DCollection struct GameFrameworkLayer * pLayer
Definition EntityQuadTree.h:38
void SpriteComp_Draw(struct Sprite *pSpriteComp, struct Entity2D *pEnt, struct GameFrameworkLayer *pLayer, struct Transform2D *pCam, VECTOR(Worldspace2DVert) *outVerts, VECTOR(VertIndexT) *outIndices, VertIndexT *pNextIndex)
Definition Sprite.c:25
void SpriteComp_Update(struct Entity2D *pEnt, struct GameFrameworkLayer *pLayer, float deltaT)
Definition Sprite.c:15
void SpriteComp_GetBoundingBox(struct Entity2D *pEnt, struct Sprite *pSpriteComp, struct GameFrameworkLayer *pLayer, vec2 outTL, vec2 outBR)
Definition Sprite.c:52
void SpriteComp_UpdatePostPhysics(struct Entity2D *pEnt, struct GameFrameworkLayer *pLayer, float deltaT)
Definition Sprite.c:19
void SpriteComp_OnInit(struct Entity2D *pEnt, struct GameFrameworkLayer *pLayer, float deltaT)
Definition Sprite.c:10
void SpriteComp_Input(struct Entity2D *pEnt, struct GameFrameworkLayer *pLayer, InputContext *context)
Definition Sprite.c:42
void SpriteComp_OnDestroy(struct Entity2D *pEnt)
Definition Sprite.c:47
#define VECTOR(a)
Definition WfGame.h:8
Definition DrawContext.h:59
Definition Entities.h:190
Definition GameFramework.h:42
Definition InputContext.h:137
Definition DrawContext.h:13