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Stardew Engine
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#include "Components.h"#include "Entities.h"#include "AssertLib.h"#include "GameFramework.h"#include "InputContext.h"#include "Game2DLayer.h"#include "Sprite.h"#include "AnimatedSprite.h"
Functions | |
| void | Co_InitComponents (struct Entity2D *entity, struct GameFrameworkLayer *pLayer) |
| void | Co_UpdateComponents (struct Entity2D *entity, struct GameFrameworkLayer *pLayer, float deltaT) |
| void | Co_Entity2DUpdatePostPhysicsFn (struct Entity2D *pEnt, struct GameFrameworkLayer *pLayer, float deltaT) |
| void | Co_InputComponents (struct Entity2D *entity, struct GameFrameworkLayer *pLayer, InputContext *context) |
| void | Co_DestroyComponents (struct Entity2D *entity) |
| void | Co_DrawComponents (struct Entity2D *entity, struct GameFrameworkLayer *pLayer, struct Transform2D *pCam, VECTOR(Worldspace2DVert) *outVerts, VECTOR(VertIndexT) *outIndices, VertIndexT *pNextIndex) |
| void Co_DestroyComponents | ( | struct Entity2D * | entity | ) |
| void Co_DrawComponents | ( | struct Entity2D * | entity, |
| struct GameFrameworkLayer * | pLayer, | ||
| struct Transform2D * | pCam, | ||
| VECTOR(Worldspace2DVert) * | outVerts, | ||
| VECTOR(VertIndexT) * | outIndices, | ||
| VertIndexT * | pNextIndex | ||
| ) |
| void Co_Entity2DUpdatePostPhysicsFn | ( | struct Entity2D * | pEnt, |
| struct GameFrameworkLayer * | pLayer, | ||
| float | deltaT | ||
| ) |
| void Co_InitComponents | ( | struct Entity2D * | entity, |
| struct GameFrameworkLayer * | pLayer | ||
| ) |
| void Co_InputComponents | ( | struct Entity2D * | entity, |
| struct GameFrameworkLayer * | pLayer, | ||
| InputContext * | context | ||
| ) |
| void Co_UpdateComponents | ( | struct Entity2D * | entity, |
| struct GameFrameworkLayer * | pLayer, | ||
| float | deltaT | ||
| ) |