Stardew Engine
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WfPlayerStart.c File Reference
#include "WfPlayerStart.h"
#include "Entities.h"
#include "BinarySerializer.h"
#include "Game2DLayer.h"
#include "ObjectPool.h"
#include "WfPlayer.h"
#include "GameFramework.h"
#include "WfWorld.h"
#include "string.h"
#include "Log.h"
#include "Network.h"
Include dependency graph for WfPlayerStart.c:

Data Structures

struct  WfPlayerStartData
 

Functions

void WfInitPlayerStart ()
 
void WfPlayerStartEntityOnInit (struct Entity2D *pEnt, struct GameFrameworkLayer *pLayer, DrawContext *pDrawCtx, InputContext *pInputCtx)
 
void WfPlayerStartEntityOnDestroy (struct Entity2D *pEnt, struct GameFrameworkLayer *pData)
 
void WfDeSerializePlayerStartEntityV1 (struct BinarySerializer *bs, struct Entity2D *pOutEnt, struct GameLayer2DData *pData)
 
void WfDeSerializePlayerStartEntity (struct BinarySerializer *bs, struct Entity2D *pOutEnt, struct GameLayer2DData *pData)
 
void WfSerializePlayerStartEntity (struct BinarySerializer *bs, struct Entity2D *pInEnt, struct GameLayer2DData *pData)
 

Function Documentation

◆ WfDeSerializePlayerStartEntity()

void WfDeSerializePlayerStartEntity ( struct BinarySerializer bs,
struct Entity2D pOutEnt,
struct GameLayer2DData pData 
)

◆ WfDeSerializePlayerStartEntityV1()

void WfDeSerializePlayerStartEntityV1 ( struct BinarySerializer bs,
struct Entity2D pOutEnt,
struct GameLayer2DData pData 
)

◆ WfInitPlayerStart()

void WfInitPlayerStart ( )

◆ WfPlayerStartEntityOnDestroy()

void WfPlayerStartEntityOnDestroy ( struct Entity2D pEnt,
struct GameFrameworkLayer pData 
)

◆ WfPlayerStartEntityOnInit()

void WfPlayerStartEntityOnInit ( struct Entity2D pEnt,
struct GameFrameworkLayer pLayer,
DrawContext pDrawCtx,
InputContext pInputCtx 
)

◆ WfSerializePlayerStartEntity()

void WfSerializePlayerStartEntity ( struct BinarySerializer bs,
struct Entity2D pInEnt,
struct GameLayer2DData pData 
)