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Stardew Engine
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#include "WfPlayerStart.h"#include "Entities.h"#include "BinarySerializer.h"#include "Game2DLayer.h"#include "ObjectPool.h"#include "WfPlayer.h"#include "GameFramework.h"#include "WfWorld.h"#include "string.h"#include "Log.h"#include "Network.h"
Data Structures | |
| struct | WfPlayerStartData |
Functions | |
| void | WfInitPlayerStart () |
| void | WfPlayerStartEntityOnInit (struct Entity2D *pEnt, struct GameFrameworkLayer *pLayer, DrawContext *pDrawCtx, InputContext *pInputCtx) |
| void | WfPlayerStartEntityOnDestroy (struct Entity2D *pEnt, struct GameFrameworkLayer *pData) |
| void | WfDeSerializePlayerStartEntityV1 (struct BinarySerializer *bs, struct Entity2D *pOutEnt, struct GameLayer2DData *pData) |
| void | WfDeSerializePlayerStartEntity (struct BinarySerializer *bs, struct Entity2D *pOutEnt, struct GameLayer2DData *pData) |
| void | WfSerializePlayerStartEntity (struct BinarySerializer *bs, struct Entity2D *pInEnt, struct GameLayer2DData *pData) |
| void WfDeSerializePlayerStartEntity | ( | struct BinarySerializer * | bs, |
| struct Entity2D * | pOutEnt, | ||
| struct GameLayer2DData * | pData | ||
| ) |
| void WfDeSerializePlayerStartEntityV1 | ( | struct BinarySerializer * | bs, |
| struct Entity2D * | pOutEnt, | ||
| struct GameLayer2DData * | pData | ||
| ) |
| void WfInitPlayerStart | ( | ) |
| void WfPlayerStartEntityOnDestroy | ( | struct Entity2D * | pEnt, |
| struct GameFrameworkLayer * | pData | ||
| ) |
| void WfPlayerStartEntityOnInit | ( | struct Entity2D * | pEnt, |
| struct GameFrameworkLayer * | pLayer, | ||
| DrawContext * | pDrawCtx, | ||
| InputContext * | pInputCtx | ||
| ) |
| void WfSerializePlayerStartEntity | ( | struct BinarySerializer * | bs, |
| struct Entity2D * | pInEnt, | ||
| struct GameLayer2DData * | pData | ||
| ) |