Stardew Engine
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WfWoodedArea.c File Reference
#include "WfWoodedArea.h"
#include "BinarySerializer.h"
#include "Entities.h"
#include "GameFramework.h"
#include "AssertLib.h"
#include "ObjectPool.h"
#include "Game2DLayer.h"
#include "Physics2D.h"
#include "Random.h"
#include "WfEnums.h"
#include "Atlas.h"
#include <string.h>
#include "Components.h"
#include "WfTree.h"
#include "DrawContext.h"
#include "InputContext.h"
#include "Log.h"
Include dependency graph for WfWoodedArea.c:

Data Structures

struct  WfWoodedAreaData
 

Functions

void WfWoodedAreaEntityOnInit (struct Entity2D *pEnt, struct GameFrameworkLayer *pLayer, DrawContext *pDrawCtx, InputContext *pInputCtx)
 
void WfWoodedAreaEntityOnDestroy (struct Entity2D *pEnt, struct GameFrameworkLayer *pData)
 
void WfDeSerializeWoodedAreaEntityV1 (struct BinarySerializer *bs, struct Entity2D *pOutEnt, struct GameLayer2DData *pData)
 
void WfDeSerializeWoodedAreaEntity (struct BinarySerializer *bs, struct Entity2D *pOutEnt, struct GameLayer2DData *pData)
 
void WfSerializeWoodedAreaEntity (struct BinarySerializer *bs, struct Entity2D *pInEnt, struct GameLayer2DData *pData)
 

Function Documentation

◆ WfDeSerializeWoodedAreaEntity()

void WfDeSerializeWoodedAreaEntity ( struct BinarySerializer bs,
struct Entity2D pOutEnt,
struct GameLayer2DData pData 
)

◆ WfDeSerializeWoodedAreaEntityV1()

void WfDeSerializeWoodedAreaEntityV1 ( struct BinarySerializer bs,
struct Entity2D pOutEnt,
struct GameLayer2DData pData 
)

◆ WfSerializeWoodedAreaEntity()

void WfSerializeWoodedAreaEntity ( struct BinarySerializer bs,
struct Entity2D pInEnt,
struct GameLayer2DData pData 
)

◆ WfWoodedAreaEntityOnDestroy()

void WfWoodedAreaEntityOnDestroy ( struct Entity2D pEnt,
struct GameFrameworkLayer pData 
)

◆ WfWoodedAreaEntityOnInit()

void WfWoodedAreaEntityOnInit ( struct Entity2D pEnt,
struct GameFrameworkLayer pLayer,
DrawContext pDrawCtx,
InputContext pInputCtx 
)