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Stardew Engine
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#include "WfWoodedArea.h"#include "BinarySerializer.h"#include "Entities.h"#include "GameFramework.h"#include "AssertLib.h"#include "ObjectPool.h"#include "Game2DLayer.h"#include "Physics2D.h"#include "Random.h"#include "WfEnums.h"#include "Atlas.h"#include <string.h>#include "Components.h"#include "WfTree.h"#include "DrawContext.h"#include "InputContext.h"#include "Log.h"
Data Structures | |
| struct | WfWoodedAreaData |
Functions | |
| void | WfWoodedAreaEntityOnInit (struct Entity2D *pEnt, struct GameFrameworkLayer *pLayer, DrawContext *pDrawCtx, InputContext *pInputCtx) |
| void | WfWoodedAreaEntityOnDestroy (struct Entity2D *pEnt, struct GameFrameworkLayer *pData) |
| void | WfDeSerializeWoodedAreaEntityV1 (struct BinarySerializer *bs, struct Entity2D *pOutEnt, struct GameLayer2DData *pData) |
| void | WfDeSerializeWoodedAreaEntity (struct BinarySerializer *bs, struct Entity2D *pOutEnt, struct GameLayer2DData *pData) |
| void | WfSerializeWoodedAreaEntity (struct BinarySerializer *bs, struct Entity2D *pInEnt, struct GameLayer2DData *pData) |
| void WfDeSerializeWoodedAreaEntity | ( | struct BinarySerializer * | bs, |
| struct Entity2D * | pOutEnt, | ||
| struct GameLayer2DData * | pData | ||
| ) |
| void WfDeSerializeWoodedAreaEntityV1 | ( | struct BinarySerializer * | bs, |
| struct Entity2D * | pOutEnt, | ||
| struct GameLayer2DData * | pData | ||
| ) |
| void WfSerializeWoodedAreaEntity | ( | struct BinarySerializer * | bs, |
| struct Entity2D * | pInEnt, | ||
| struct GameLayer2DData * | pData | ||
| ) |
| void WfWoodedAreaEntityOnDestroy | ( | struct Entity2D * | pEnt, |
| struct GameFrameworkLayer * | pData | ||
| ) |
| void WfWoodedAreaEntityOnInit | ( | struct Entity2D * | pEnt, |
| struct GameFrameworkLayer * | pLayer, | ||
| DrawContext * | pDrawCtx, | ||
| InputContext * | pInputCtx | ||
| ) |