|
Stardew Engine
|
#include "GameFramework.h"#include <string.h>#include "Game2DLayer.h"#include "XMLUIGameLayer.h"#include "DynArray.h"#include "Entities.h"#include "EntityQuadTree.h"#include "WfEntities.h"#include "Physics2D.h"#include "WfInit.h"#include "Random.h"#include "WfGameLayerData.h"#include "WfGameLayer.h"#include "Scripting.h"#include "GameFrameworkEvent.h"#include "WfPersistantGameData.h"#include "Network.h"#include "WfNetwork.h"
Functions | |
| void | WfPublishSelectedItemChangedEvent () |
| void | WfGameLayerOnPush (struct GameFrameworkLayer *pLayer, DrawContext *drawContext, InputContext *inputContext) |
| void | WfPreLoadLevel (struct GameLayer2DData *pEngineLayer) |
| void | WfGameLayerOnPop (struct GameFrameworkLayer *pLayer, DrawContext *drawContext, InputContext *inputContext) |
| void | WfPushGameLayer (DrawContext *pDC, const char *lvlFilePath) |
| void WfGameLayerOnPop | ( | struct GameFrameworkLayer * | pLayer, |
| DrawContext * | drawContext, | ||
| InputContext * | inputContext | ||
| ) |
| void WfGameLayerOnPush | ( | struct GameFrameworkLayer * | pLayer, |
| DrawContext * | drawContext, | ||
| InputContext * | inputContext | ||
| ) |
| void WfPreLoadLevel | ( | struct GameLayer2DData * | pEngineLayer | ) |
| void WfPublishSelectedItemChangedEvent | ( | ) |
| void WfPushGameLayer | ( | DrawContext * | pDC, |
| const char * | lvlFilePath | ||
| ) |