Stardew Engine
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WfGameLayer.c File Reference
#include "GameFramework.h"
#include <string.h>
#include "Game2DLayer.h"
#include "XMLUIGameLayer.h"
#include "DynArray.h"
#include "Entities.h"
#include "EntityQuadTree.h"
#include "WfEntities.h"
#include "Physics2D.h"
#include "WfInit.h"
#include "Random.h"
#include "WfGameLayerData.h"
#include "WfGameLayer.h"
#include "Scripting.h"
#include "GameFrameworkEvent.h"
#include "WfPersistantGameData.h"
#include "Network.h"
#include "WfNetwork.h"
Include dependency graph for WfGameLayer.c:

Functions

void WfPublishSelectedItemChangedEvent ()
 
void WfGameLayerOnPush (struct GameFrameworkLayer *pLayer, DrawContext *drawContext, InputContext *inputContext)
 
void WfPreLoadLevel (struct GameLayer2DData *pEngineLayer)
 
void WfGameLayerOnPop (struct GameFrameworkLayer *pLayer, DrawContext *drawContext, InputContext *inputContext)
 
void WfPushGameLayer (DrawContext *pDC, const char *lvlFilePath)
 

Function Documentation

◆ WfGameLayerOnPop()

void WfGameLayerOnPop ( struct GameFrameworkLayer pLayer,
DrawContext drawContext,
InputContext inputContext 
)

◆ WfGameLayerOnPush()

void WfGameLayerOnPush ( struct GameFrameworkLayer pLayer,
DrawContext drawContext,
InputContext inputContext 
)

◆ WfPreLoadLevel()

void WfPreLoadLevel ( struct GameLayer2DData pEngineLayer)

◆ WfPublishSelectedItemChangedEvent()

void WfPublishSelectedItemChangedEvent ( )

◆ WfPushGameLayer()

void WfPushGameLayer ( DrawContext pDC,
const char *  lvlFilePath 
)