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Stardew Engine
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#include "WfPlayer.h"#include "BinarySerializer.h"#include "Game2DLayer.h"#include "Entities.h"#include "ObjectPool.h"#include "DrawContext.h"#include "GameFramework.h"#include "AnimatedSprite.h"#include "Camera2D.h"#include "WfEntities.h"#include "WfUI.h"#include "WfEnums.h"#include "WfItem.h"#include "AssertLib.h"#include "WfPersistantGameData.h"#include "GameFrameworkEvent.h"#include "Scripting.h"#include <string.h>#include "Log.h"#include "Network.h"#include "NetworkID.h"
Macros | |
| #define | WALKING_UP_MALE "walk-base-male-up" |
| #define | WALKING_DOWN_MALE "walk-base-male-down" |
| #define | WALKING_LEFT_MALE "walk-base-male-left" |
| #define | WALKING_RIGHT_MALE "walk-base-male-right" |
| #define | WALKING_UP_FEMALE "walk-base-female-up" |
| #define | WALKING_DOWN_FEMALE "walk-base-female-down" |
| #define | WALKING_LEFT_FEMALE "walk-base-female-left" |
| #define | WALKING_RIGHT_FEMALE "walk-base-female-right" |
| #define | PLAYER_SPRITE_COMP_INDEX 1 |
| #define | PLAYER_COLLIDER_COMP_INDEX 0 |
| #define PLAYER_COLLIDER_COMP_INDEX 0 |
| #define PLAYER_SPRITE_COMP_INDEX 1 |
| #define WALKING_DOWN_FEMALE "walk-base-female-down" |
| #define WALKING_DOWN_MALE "walk-base-male-down" |
| #define WALKING_LEFT_FEMALE "walk-base-female-left" |
| #define WALKING_LEFT_MALE "walk-base-male-left" |
| #define WALKING_RIGHT_FEMALE "walk-base-female-right" |
| #define WALKING_RIGHT_MALE "walk-base-male-right" |
| #define WALKING_UP_FEMALE "walk-base-female-up" |
| #define WALKING_UP_MALE "walk-base-male-up" |
| void WfDeSerializePlayerEntity | ( | struct BinarySerializer * | bs, |
| struct Entity2D * | pOutEnt, | ||
| struct GameLayer2DData * | pData | ||
| ) |
| struct Component2D * WfGetPlayerAnimationLayerComponent | ( | struct Entity2D * | pPlayer, |
| enum WfAnimationLayerNames | layer | ||
| ) |
| struct WfAnimationSet * WfGetPlayerAnimationSet | ( | struct Entity2D * | pInPlayerEnt | ) |
| struct WfPlayerEntData * WfGetPlayerEntData | ( | struct Entity2D * | pInEnt | ) |
| float WfGetPlayerSortPosition | ( | struct Entity2D * | pEnt | ) |
| void WfMakeIntoPlayerEntity | ( | struct Entity2D * | pEnt, |
| struct GameFrameworkLayer * | pLayer, | ||
| vec2 | spawnAtGroundPos | ||
| ) |
| void WfMakeIntoPlayerEntityBase | ( | struct Entity2D * | pEnt, |
| struct GameFrameworkLayer * | pLayer, | ||
| vec2 | spawnAtGroundPos, | ||
| bool | bNetworkControlled, | ||
| int | networkPlayerNum | ||
| ) |
| void WfPlayerGetGroundContactPoint | ( | struct Entity2D * | pEnt, |
| vec2 | outPos | ||
| ) |
| void WfPlayerPostPhys | ( | struct Entity2D * | pEnt, |
| struct GameFrameworkLayer * | pLayer, | ||
| float | deltaT | ||
| ) |
| void WfSerializePlayerEntity | ( | struct BinarySerializer * | bs, |
| struct Entity2D * | pInEnt, | ||
| struct GameLayer2DData * | pData | ||
| ) |
| void WfSetPlayerAnimationSet | ( | struct Entity2D * | pInPlayerEnt, |
| const struct WfAnimationSet * | pInSet | ||
| ) |
| void WfSetPlayerOverlayAnimations | ( | enum WfDirection | dir, |
| struct GameFrameworkLayer * | pLayer, | ||
| struct WfPlayerEntData * | pPlayerEntData, | ||
| struct Entity2D * | pEnt | ||
| ) |